Projects
RECOBIA - REduction of COgnitive BIAses
RECOBIA is small/medium-scale focused research project in the SECURITY challenge of 7th framework programme of the EC. Its acronym stands for REduction of COgnitive BIAses in Intelligence Analysis. The objective of the RECOBIA project is to improve the quality of intelligence analysis by reducing the negative impact of cognitive biases upon different phases of the intelligence analysis process. To this end, the project aims for an assessment of cognitive biases and on how these biases affect the practice of intelligence. Building on this initial assessment, best practices to reduce the negative impact of cognitive biases will be defined. Solutions are likely to be found in the following domains:
INNOVRET - Innovative Online Vocational Training of Renewable Energy Technologies
The LEONARDO DA VINCI (LIFELONG LEARNING PROGRAMME) funded project INNOVRET is developing an online e-Learning solution to train people on the subject of heat pump systems especially focusing on vocational education and training. Heat pump systems are one of the most efficient heating systems available. However, these efficiencies are only achievable as long as the systems are properly designed and installed. A recent study shows that badly installed heat pump systems have resulted in 87% of these systems under-performing. Notwithstanding heat pump systems offer the greatest reduction of CO2 emissions of any single technology. The challenge therefore is to provide state of the art training in heat pump system installation. Therefore the goals of this project are to explore competence-based training in industry-validated content; use innovative technologies for content representation and delivery and engage with a state of the art, interactive online energy facility to support different loading scenarios. The resultant toolset will support personalised learning and assure a deep penetration of high quality industry relevant content. It will be validated through the training of a number of heat pump installers.
CULTURA: CULTivating Understanding and Research through Adaptivity
CULTURA's innovative adaptive services and interactive environment will offer genuine user empowerment and unprecedented levels of engagement with digital cultural heritage collections and communities
A key challenge facing curators and providers of digital cultural heritage across Europe and Worldwide is to instigate, increase and enhance engagement with digital humanities collections. To achieve this, a fundamental change in the way cultural artefacts are experienced and contributed to by communities is required. CULTURA will pioneer the development of next generation adaptive systems which will provide new forms of multi-dimensional adaptivity:
- personalised information retrieval and presentation which respond to models of user and contextual intent
- community-aware adaptivity which responds to wider community activity, interest, contribution and experience
- content-aware adaptivity which responds to the entities and relationships automatically identified within the artefacts and across collections
- personalised dynamic storylines which are generated across individual as well as entire collections of artefacts
NEXT-TELL - Next Generation Teaching, Education and Learning for Life
NEXT-TELL is an IP in the ICT challenge of the 7th framework programme of the EC; its main objective is to provide, through research and development, computational and methodological support to teachers and students so that they have nuanced information about learning when it is needed and in a format that is supportive of pedagogical decision making, thus optimizing the level of stimulation, challenge, and feedback for students. The project will focus on technology tools to support classroom instruction that supports teachers (and in appropriate form other stakeholders) to handle the information on students' learning in real time, and to individualize and optimize the classroom learning environment while the learning process is still under way.
GaLA - Gaming and Learning Alliance
GaLA is a Network of Excellence on serious games that has been launched by the European Union in October 2010 in the context of technology-enhanced learning, in the 7th Framework Programme for research. Serious games are computer games infused with pedagogical aims. Drawing the inspiration from military training and business simulations, serious games technologies and applications have spread in school education and in corporate training. Currently, they are deemed as very promising due to their appeal towards new generations and their ability to provide multimedia knowledge acquisition tools that are compelling and personalisable.
ImREAL – Immersive Reflective Experience-based Adaptive Learning
The popularity of immersive simulated environments for experiential learning is growing; they will be a key part of tomorrow’s technologies in the area of adult training. The major challenge is to effectively align the learning experience in the virtual environment with the ‘real-world’ context and ‘day-to-day’ job practice. ImREAL’s goal is to develop a novel conceptual framework and innovative semantic-enhanced intelligent services to extend existing simulated environments with adaptive meta-cognitive scaffolding in a cost-effective way.
ROLE - Responsive Open Learning Environments
The Vision of ROLE is to empower learners to build their own responsive learning environment, which supports them to be aware of their own learning process and to reflect this process. ROLE should be user-centred in the way that an individually adapted composition of the learners’ own learning environments will be made possible. To this end and infrastructure will be provided which can easily be used by learners. ROLE's generic framework uses an open source approach, interoperable across software systems and technology, as well as extendible with new learning tools. Hence any tool created by an individual is available from a pool of services and tools to all learners via the internet.
TARGET (Transformative Adaptive Responsive and enGaging EnvironmentT)
http://www.reachyourtarget.org/
The FP7 project TARGET ( Transformative Adaptive Responsive and en Gaging Environment T) aims at accommodate personalisation and adaptation to respond to specific learning needs and contexts within the business processes and human resources management systems of organisations by means of a serious game platform.
Avalon (Acquisition and VALidation of Ontologies)
Valuable knowledge that surrounds the workflows of business entities can be extracted automatically and represented as ontological structure. The methodology is built upon a cybernetic control system to automatically align extracted knowledge with business processes, external indicators and individual expertise. The project’s adaptive services are particularly useful in volatile business environments, which require dynamic reconfiguration of business processes and a flexible allocation of resources. The AVALON project applies these methodologies and technologies in two different domains, trend scouting and human resource development.
Information Diffusion across Interactive Online Media
FIT-IT Semantic Systems Project
http://www.idiom.at/
Recent advances in collaborative Web technology are governed by strong network effects and the harnessing of collective intelligence through customer-self service and algorithmic data management. As a result, information spreads rapidly across Web sites, blogs, Wiki applications, and direct communication channels between members of online communities who utilize these services. The IDIOM (Information Diffusion across Interactive Online Media) project will support and investigate electronic interactivity by means of a generic, service-oriented architecture. This architecture will include ontology-based tools to build and maintain contextualized information spaces, a framework for analyzing content diffusion and interaction patterns within these spaces, and interface technology that enables users switch between semantic and geospatial topologies. IDIOM introduces Knowledge Planets as a radically new interface metaphor that leverages the new generation of geo-browsing platforms such as NASA World Wind and Google Earth as a front-end for its portfolio of semantic services.
TakeX (Tangible Knowledge Exhibition)
Through its "Researchers in Europe" initiative, the European Commission funds a Tangible Knowledge Exhibition as part of the I-KNOW conference series. This exhibition is designed to create excitement for research and technological development among young people, particularly women, to put them in touch with research-oriented employers, and to raise awareness for the importance of research in the general public. Research institutions and research-intensive companies will display the fruits of their research and talk about its impact.
WODOMI
Workflow and Document Management Infrastructure towards Integrated University (WODOMI)
The wider objective of the project is to establish a sustainable web based network system to be used as an interoperable environment for University workflow and document management and will lead towards implementation of “integrated University” concept and goals recommended by Bologna process. The sustainable web based network system will enable equal opportunities and multilingual approach. The appropriate ICT infrastructure will enable transparent and easy access to all University workflow activities and documents.
To realize this wider objective we will learn from the experiences other EU universities have faced, how they resolved them and what new problems they have faced. The proposed activities will produce deliverables used by all beneficiary universities and will help implement the Bologna process and enter EHEA. To accomplish these outcomes we assume a good cooperation between partners and use of EU partners support and experience.